Time

Time is a game mechanic in DREDGE, sometimes referred to as a Day/Night cycle. Time affects many in-game events and must be managed by the player carefully. Time is represented by the widget at the top of the screen at all times. Inside the semicircle is a digital representation of the time, as well as the day's name and number in written form. It starts at 12:00 and ends at 12:00 before looping. It is Day 1, and at 24:00 it becomes Day 2. Time is represented by the time-dial at the top of the screen at all times. It shows the day of the week, the in-game day number since the save began, and the hour of the day, represented in a twenty-four-hour clock. When a new game starts, the time is set at 6:00. Time only advances when the player moves, fishes, or takes some specific actions that involve waiting. These actions include resting and installing equipment. Many events are time dependant.
| Time | Event |
|---|---|
| 06:00 | Day begins. Panic decreases in sunlight Daytime fishing spots appear; night fishing spots disappear |
| 07:45 | Sunrise ends |
| 17:00 | Sunset begins |
| 18:00 | Night begins. Daytime fishing spots disappear; night fishing spots appear |
| 18:30 | Panic can increase from fog |
| 19:15 | Sunset ends |
| 20:00 | Night encounters can appear |
| 04:00 | Night encounters cease to appear |
| 04:30 | Sunrise begins |
Daytime Events
Fish that can be caught, areas that are accessible, aberrant wind.
Nighttime Events
Miasma, panic, aberrant fish spawnrates, etc. Mechanics