Time

Time

Time is a game mechanic in DREDGE, sometimes referred to as a Day/Night cycle. Time affects many in-game events and must be managed by the player carefully. Time is represented by the widget at the top of the screen at all times. Inside the semicircle is a digital representation of the time, as well as the day's name and number in written form. It starts at 12:00 and ends at 12:00 before looping. It is Day 1, and at 24:00 it becomes Day 2. Time is represented by the time-dial at the top of the screen at all times. It shows the day of the week, the in-game day number since the save began, and the hour of the day, represented in a twenty-four-hour clock. When a new game starts, the time is set at 6:00. Time only advances when the player moves, fishes, or takes some specific actions that involve waiting. These actions include resting and installing equipment. Many events are time dependant.

Time of day and event occurrence.
TimeEvent
06:00Day begins. Panic decreases in sunlight Daytime fishing spots appear; night fishing spots disappear
07:45Sunrise ends
17:00Sunset begins
18:00Night begins. Daytime fishing spots disappear; night fishing spots appear
18:30Panic can increase from fog
19:15Sunset ends
20:00Night encounters can appear
04:00Night encounters cease to appear
04:30Sunrise begins

Daytime Events

Fish that can be caught, areas that are accessible, aberrant wind.

Nighttime Events

Miasma, panic, aberrant fish spawnrates, etc. Mechanics

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